Release and development builds are currently compiled against sourcemod 1.10 and should work on sourcemod 1.10 or later. DownloadÄownload a release package from the releases section or a the latest development build. Note that sourcemod also requires MetaMod:Source to be on the server. You must have sourcemod installed on the game server. The get5 web panel is an (functional) proof-of-concept for this. Commands are added so that a remote server can manage get5, collect stats, etc. Get5 also aims to make it easy to build automation for it. Has its own event logging system you can interface with.Stats collection and optional MySQL result/stats upload.Automatically setting team names/logos/match text values for spectator/GOTV clients.Automatically executing match config files.Advanced backup system built on top of valve's backup system.Support for multi-map series (Bo1, Bo2, Bo3, Bo5, etc.).In-game map veto support from the match's maplist.Locking players to the correct team by their Steam ID.It is meant to be relatively easy to use for tournament admins. It is intended for competitive play, not pickup games. No, it is not recommended for your new matchmaking service. This plugin is not invasive - most of its functionality is built to work within how the CS:GO server normally operates, not replacing its functionality.
CS GO SOURCEMOD PLUGINS MANUAL
All that is required of the server-admins is to load match config file to the server and the match should run without any more manual actions from the admins. Its main target use-case is tournaments and leagues (online or LAN). The core idea behind its use is all match details being fully defined in a single config file. It is originally based on pugsetup and is inspired by eBot. Get5 is a standalone SourceMod plugin for CS:GO servers for running matches.